Bug Report #1

Report bugs and game-breaking balance issues here
Post Reply
RowdyRetroMoose
Posts: 5
Joined: Mon Sep 23, 2019 3:38 pm

Bug Report #1

Post by RowdyRetroMoose » Fri Sep 27, 2019 8:00 am

Don't have much in the way of bugs, everything's been running smoothly, but this one warrants a bit of attention.

In the first mines where the kobolds are, ochre jellies automatically die when they split. Perhaps their base HP value is too low to warrant splitting? Could be a script, could be just HP too low.
Dialogues are working as intended, quest triggers so far functioning properly.

User avatar
Palmer
Site Admin
Posts: 29
Joined: Sun Sep 01, 2019 8:49 pm

Re: Bug Report #1

Post by Palmer » Fri Sep 27, 2019 6:08 pm

Good call, let's just stop them splitting.

There will be some similar monsters at higher levels that can use the script.
Image

RowdyRetroMoose
Posts: 5
Joined: Mon Sep 23, 2019 3:38 pm

Re: Bug Report #1

Post by RowdyRetroMoose » Fri Oct 04, 2019 2:36 pm

Update to minor bug reports - Seems that the wolves outside of town, once engaged in combat, sometimes will stop running and move into stealth/detection mode for some reason or another. Pretty sure this isn't intended, as it makes it easy to run away from wolves.

User avatar
Palmer
Site Admin
Posts: 29
Joined: Sun Sep 01, 2019 8:49 pm

Re: Bug Report #1

Post by Palmer » Mon Oct 07, 2019 10:36 am

Thanks for this.
Image

Post Reply